The game is set in late 1962, at the height of the Cold War between the United States and Soviet Union. Prior to the events of the game, U.S. President John F. Kennedy authorized the creation of the Bureau of Operations and Command, also referred to as XCOM, which was intended to coordinate U.S. military forces in the event of a Soviet invasion of the U.S. A top-secret underground command bunker was constructed to house the Bureau, and specific military and civilian personnel secretly contacted and told to report there in the event of an invasion. The Bureau's director, Myron Faulke, had another vision for his organization, however: a bulwark against attacks from "Outsiders", hostile extraterrestrial forces he believed had been operating on Earth for the past six months and had some connection to the recently discovered "super-element" Elerium. As the game begins, CIA special agent William Carter is tasked with delivering an important package to Faulke at the Bureau's research labs at Groom Range.
The Bureau is a third-person shooter with an emphasis on squad-based tactics. The player controls William Carter and commands two additional agents in each mission. Carter has his own unique abilities, but other agents are divided into the Commando, Engineer, Support, and Recon classes. By entering "Battle Focus Mode", which slows time significantly, the player can order their agents to move to strategic positions and activate class-specific abilities. Agents have customizable outfits, weapons, equipment and abilities. As in XCOM: Enemy Unknown, soldiers will suffer from permanent death and if Carter is unable to revive agents who have taken too much damage, they will die (variable difficulty levels also determine whether or not it is possible for downed agents to become battle-ready when revived, or if replacement agents will appear during a mission).
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