Prototype 2

James Heller can shapeshift and assume other people's identities and memories by consuming them. Taking people's identities and shapeshifting into them has become more tactical.

Call of duty 4

Call of Duty 4: Modern Warfare is a 2007 first-person shooter video game, developed by Infinity Ward and published by Activision for Microsoft Windows, Mac OS X, PlayStation 3, Xbox 360 and Wii.

Assassin creed 3

Assassin's Creed III is a 2012 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft for PlayStation 3, Xbox 360,Wii U, and Microsoft Windows.

Grand Theft Auto IV

Grand Theft Auto IV (commonly shortened to GTA 4 or GTA IV) is a 2008 open world action-adventure video game, developed by Rockstar Northand published by Rockstar Games.

Need for speed the run

Need for Speed: The Run is a racing video game, the eighteenth title in the long-running Need for Speed franchise, and developed by EA Black Box and published by Electronic Arts.

Sunday, 24 November 2013

Need For Speed RIVALS

Need for Speed Rivals is a racing video game set in an open world environment. Developed by Swedish and British developers Ghost Games and Ghost Games UK and developer Criterion Games, this is the twentieth installment in the long-running Need for Speed series. The game, which was written by Will Staples, was released for Microsoft Windows, PlayStation 3 and Xbox 360 on 19 November 2013. It has also been released for PlayStation 4 and Xbox One as launch titles in the same month.

See also: Gameplay in Need for Speed: Hot Pursuit.
Rivals features a rapturous gameplay bearing some resemblance to the earlier Hot Pursuit, with exotic cars and high-speed police chases.[5] Players take on the role of a Racer or a Cop, with each side of the law offering its own set of challenges, risks and rewards.[6] Rivals features eleven upgradeable gadgets such as EMPs, shockwaves and the ability to call in roadblocks.[5] The game takes place in a fictional location known as Redview County. It's an open world and features over 100 miles (160 km) of open road, larger than that of 2012's Need for Speed: Most Wanted, but on the same size as Criterion's Hot Pursuit.[7] The open world features a similar set-up to Most Wanted, with several jumps, speed traps and unlockable cars, as well as shortcuts that are not shown on the map.[8][9

Rivals features a full career progression for both Cop and Racer. When playing as a Cop, there are three types of career that can be followed - patrol, enforcer, and undercover.[10] Progression is by means of Speedlists for Racer and Assignments for Cop, which are sets of objectives which involve dangerous driving, maneuvers, and race standings. When the player completes a set of objectives, the player levels up and unlocks items, and is presented with another set of objectives to choose from.[11] The Autolog system, a competition-between-friends system developed by Criterion for Hot Pursuit and since used in other titles in the Need for Speed series, factors into the progression system, comparing how quickly the player complete an Assignment or Speedlist to other players' times and posts them to a Speed Wall for local and global leaderboards.[11]
Rivals features a new social system called the AllDrive, which allow players to seamlessly transition from playing alone, to playing with friends, described as "destroying the line between single player and multiplayer". This allows players to in engage co-op gameplay as well as play against each other.[6] The game also features a dynamic weather system, which makes "the world feel alive in a much bigger sense than any other Need for Speed game."[5]
Rivals also takes on some gameplay styles of earlier Underground titles in the franchise with cues on aesthetic vehicle personalization, as paint jobs, decals, rims and license plates and liveries can be modified, as well as vehicle performance, and various Pursuit Tech gadgets.[8][12] With the exception of the Aston Martin Vanquish, other vehicles are only available in either racer or police variant.[13] Ferrari officially return to the franchise in full form for the first time in eleven years since Hot Pursuit 2 in 2002 (although they've appeared in 2009's Shift as Xbox 360-exclusive downloadable content) with the F12berlinetta, 458 Spider, 458 Italia, FF, Enzo, and 599 GTO being the Ferrari vehicles featured.[14]

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Assassin's Creed IV: Black Flag

Assassin's Creed IV: Black Flag is a 2013 historical action-adventure open world video game developed by Ubisoft Montreal and published by Ubisoft.[2] It is the sixth major installment in the Assassin's Creed series, a sequel to 2012's Assassin's Creed III modern story and a prequel to its historical storyline.
It was released worldwide for the PlayStation 3 and Xbox 360 on October 29, 2013.[8][9][10] The PlayStation 4 and Xbox One versions were also in development, and both versions have been announced as a launch title for both consoles.[9][10] The Wii U version was delayed in Europe until November 22, 2013.[6][9] A Microsoft Windows version was released on November 19, 2013 in North America[5][9][10] and will be released on November 22, 2013 in Europe.[5]
The game will feature three main cities; Havana, Kingston, and Nassau, Bahamas, which reside under Spanish, British and pirate influence, respectively.[2] The game will also feature 50 other 'unique' locations to explore, with a 60/40 balance between land and naval exploration.[4] Assassin's Creed IV will have a more open world feel, with missions similar to those found in Assassin's Creed, as well as fewer restrictions for the player. The world opens up sooner in the game, as opposed to Assassin's Creed III, which had very scripted missions and did not give players freedom to explore until the game was well into its first act.[2][14][15][16] The player will encounter jungles, forts, ruins and small villages and the world is being built to allow players much more freedom, such as allowing players to engage, board, and capture passing ships and swimming to nearby beaches in a seamless fashion.[4][13] In addition, the hunting system has been retained from Assassin's Creed III, allowing the player to hunt on land, and fish in the water.[4]
A new aspect in the game is the ship the player will captain, Jackdaw. The Jackdaw is upgradeable throughout the game, as well as having easy access to the ship when needed.[14] In addition, a new underwater component has been added.[2] The player has access to a spyglass, allowing the examination of distant ships, along with their cargo and strength. It can also help determine if an island still has animals to hunt, treasures to find or high points to reach for synchronization.[2] An updated form of the recruit system introduced in Assassin's Creed: Brotherhood has returned,[2] allowing Edward to recruit crew members. While Kenway's crew will remain loyal to him, and can be promoted to captain acquired ships, they cannot assist in combat or perform long-range assassinations, as in previous games. Ubisoft removed this aspect of the brotherhood system, believing it allowed players to bypass tense and challenging scenarios too easily.[17]
In the present day, at the Abstergo Entertainment — a subsidiary of Abstergo Industries — offices in Montreal, Quebec, players will engage in modern day pirating through the exploring of Abstergo's offices, eavesdropping and hacking, all without combat. As well, various "hacking" games, similar to previous cluster and glyph puzzles, will be present, that will uncover secrets about Abstergo.[18]
Multiplayer also returned, with new settings and game modes, though it is only land-based.[2]
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The Bureau : XCOM Declassified | Hanger 6 R And D

The Bureau: XCOM Declassified is a science fiction video game in the X-COM series, developed by 2K Marin and released by 2K Games for Microsoft Windows, PlayStation 3 and Xbox 360 on August 20, 2013 in North America. The game was in development under different titles by three different studios since 2006. It was unveiled as a first-person shooter titled XCOM in June 2010 and it has been repeatedly delayed and changed since then. In April 2013, the game was rebranded as The Bureau: XCOM Declassified in its final version of a third-person view tactical shooter with strategy video game elements.
The game is set in late 1962, at the height of the Cold War between the United States and Soviet Union. Prior to the events of the game, U.S. President John F. Kennedy authorized the creation of the Bureau of Operations and Command, also referred to as XCOM, which was intended to coordinate U.S. military forces in the event of a Soviet invasion of the U.S. A top-secret underground command bunker was constructed to house the Bureau, and specific military and civilian personnel secretly contacted and told to report there in the event of an invasion. The Bureau's director, Myron Faulke, had another vision for his organization, however: a bulwark against attacks from "Outsiders", hostile extraterrestrial forces he believed had been operating on Earth for the past six months and had some connection to the recently discovered "super-element" Elerium. As the game begins, CIA special agent William Carter is tasked with delivering an important package to Faulke at the Bureau's research labs at Groom Range.
The Bureau is a third-person shooter with an emphasis on squad-based tactics. The player controls William Carter and commands two additional agents in each mission. Carter has his own unique abilities, but other agents are divided into the Commando, Engineer, Support, and Recon classes. By entering "Battle Focus Mode", which slows time significantly, the player can order their agents to move to strategic positions and activate class-specific abilities. Agents have customizable outfits, weapons, equipment and abilities. As in XCOM: Enemy Unknown, soldiers will suffer from permanent death and if Carter is unable to revive agents who have taken too much damage, they will die (variable difficulty levels also determine whether or not it is possible for downed agents to become battle-ready when revived, or if replacement agents will appear during a mission).
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Cryostasis : Sleep of Reason

Cryostasis: Sleep of Reason is a psychological horror video game developed by Action Forms for Microsoft Windows.
The game story develops with help of a unique system called Mental Echo - the ability to penetrate another character's memory and change the actions taken by that character in the past. This can involve saving people's lives by taking over their bodies in their memories and changing the course of history.[1]
The game, being set in an arctic setting, employs body heat as a health meter - the player must use heat sources (such as lights or stoves) to replenish health.
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Tuesday, 19 November 2013

Marlow Briggs



Description
Game information:
=================

Marlow Briggs Returns a new breed of warrior, destroying enemies
of freedom! Serious character Marlow never ran from the problems
and difficulties. But now he has to face major challenges. Making
his way to Central America,

Marlow must plunge Industrial evil tied to the ancient Mayan mask
of death, which is 2000 years with no one spoke. Fascinating story
and cinematic gameplay Marlow Briggs created in the best of
blockbusters, comics and games in the style of action, embodying
a permanent explosive battle, unusual and full of dangers play
areas, as well as the epic sets of objects.

System requirements:
==========================

Processor: 2ghz dual core CPU
RAM: 2 GB
Video: AMD Radeon HD 4000 Series and up / NVIDIA GeForce 8 Series and up - excluding mobile variants
Sound device: compatible with DirectX
Hard disk space: 2,3 GB

RePack Features:
=================

Do not cut / no recoded
Game Version 1.0
Installation time ~ 3 minutes
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X Rebirth


X Rebirth (one of the best games ever) is a single-player space trading and combat game developed by Egosoft, published by Deep Silver (Europe) and Tri Synergy (America). It is the sixth installment in the X universe adventure video game series, following X3: Albion Prelude (2012), as the new sequel to the last game title.[1] The game runs on Microsoft Windows,[2] Mac OS X[citation needed] and Linux.[3] Egosoft Director Bernd Lehahn has stated that X Rebirth will not be available on consoles.[4] It will feature a new interface design, intended to reduce the initial complexity for new players. The developers assert however, that the game mechanics will remain comparable in complexity to those found in previous X series titles.[5]
X Rebirth incorporates open-ended (or "sandbox") gameplay.[6] As with previous installments in the series the game will take place in a universe that is active even when the player is not present, involving simulated trade, combat, piracy, and other features. The player as an individual may take part in these or other actions to gain notoriety or wealth, going so far as to be able to construct their own space installations and command fleets of starships, establishing what amounts to their own personal empire and dynamically and drastically altering the game world in the process.
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Emergency 2014




Emergency is a German series of six computer games by Sixteen Tons Entertainment and Quadriga Games. All games revolve around micromanaging emergency services on a variety of accident and/or accident scenes.
The main unit types are firefighters, police and EMS, with various auxiliaries such as search and rescue and technical units (namely THW). According to German practices, emergency physicians are dispatched to accident scenes.
On 2 October 2013 it was announced[4] by Deep Silver that Emergency 2014 is in development. This is an expansion pack forEmergency 2012 similar to Emergency 2013. It will feature 4 new missions, a new larger freeplay map, and 3 new units. Emergency 2014 is expected to be released 15 November 2013.[3]

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Monday, 11 November 2013

Shadow Warrior

Shadow Warrior is a first-person shooter video game developed by 3D Realms and released on May 13, 1997 by GT Interactive. Shadow Warrior was developed using Ken Silverman's Build engine and improved on 3D Realms' previous Build engine game, Duke Nukem 3D. Mark Adams ported Shadow Warrior to Mac OS in August 1997.[1]
The game's improvements included introduction of true room-over-room situations, the use of voxels instead of sprites for weapons and usable inventory items, transparent water, climbable ladders, and assorted vehicles to drive (some armed with weapons). Although ultra-violent, the game emphasized tongue-in-cheek humor and contained some sexual themes (although less blatantly than in Duke Nukem 3D). A combination of Duke Nukem 3D and Shadow Warrior was published by GT Interactive in March 1998, titled East Meets West.[2]
On April 1, 2005 3D Realms released the source code for the Shadow Warrior engine under the GPL, which resulted in the first source port a day later on April 2, 2005.[3]
On May 29, 2013 Devolver Digital announced the game would be free to obtain for a limited time on Steam,[4] after a promotion to offer redemption keys for it on Facebook was exploited.[5] Later that day they announced that they decided to offer copies of the game on Steam for free forever.[6]
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NBA 2K14

NBA 2K14 is a basketball video game that was developed by Visual Concepts and published by 2K Sports. It was released on October 1, 2013 for Microsoft Windows, PlayStation 3, and Xbox 360;[2] versions for the PlayStation 4 and the Xbox One will also be released on the consoles' respective launch dates. LeBron James of the Miami Heat became the cover athlete,[3] and also served as the music curator for the game.[4] 2K Sports also released the DLC pack that as a bonus for pre-ordering the game, they would receive 10,000 VC, bonus content for "Path to Greatness" mode, adding James in the Blacktop mode and a signature skill for MyCareer mode.[5] On August 14, 2013, 2K Sports annnounced that Crew Mode would return to this year's installment of NBA 2K. NBA 2K14 is the successor to NBA 2K13 in the NBA 2K series.
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Air Conflicts : Vietnam

Conflict: Vietnam is the third installment in the Conflict series of video games for the PlayStation 2, Xbox and Microsoft Windows.
A third person shooter, Conflict: Vietnam has the player taking control of a squad of four 101st Airborne Division soldiers on the eve of the Tet Offensive in 1968.
Multiplayer allows four players to each control two of the squad's four men and take on Viet Cong members and North Vietnamese forces.
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F1 2013

F1 2013 is a video game developed by Codemasters based on the 2013 Formula One season. It is the fifth Formula One game developed by the Codemasters studios after the company renewed its licence to develop the official games of the series. It uses the EGO Engine.[2]
F1 2013 was released in Europe on October 4th 2013 on PlayStation 3, Microsoft Windows, and Xbox 360. A digital version was released worldwide for Steam Store, as well as on October 8th for the PlayStation Store and October 15th for Xbox Games on Demand. The physical version of the game was delayed in the United States and Canada due to logistic issues specific to SKUs for the two territories. An official release date has not yet been announced for the two territories.
The game features all eleven teams and twenty-two drivers competing in the 2013 season, as well as the nineteen circuits and Grands Prix. A "Classic Edition" of the game features additional drivers, cars and circuits from the 1980s and 1990s, including the Williams FW07B, FW12, FW14B, FW18, Ferrari F399, F1/87/88C, Lotus 98T, and 100T. Additional circuits include Estoril, Imola, Brands Hatch and Jerez.[2]
Plus, players can play with the old cars on the new tracks and the new cars on the old tracks and the GUI changes if they change decades. Murray Walker also provides an introductory voice-over for the Classic Edition of the game.
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WRC 4

World Rally Championship is a video game series made by Evolution Studios between 2001 and 2005. The series consists of five original games released for the Sony PlayStation 2 console, and one Sony PSP port, all based on the World Rally Championship using official drivers, cars and tracks. The series returned in 2010 with the release of WRC: FIA World Rally Championship by Italian game developer Milestone.
WRC 4 is the fourth installment of the WRC World Rally Championship series and was released on October 22, 2004 in Europe and April 7, 2005 in Japan. It contains teams, drivers, cars and rallies from the 2004 WRC season. It also contains Extreme cars designed by the teams, S1600 cars and Group N4 cars.
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Deadly Premonition : The Director's Cut

Deadly Premonition, known as Red Seeds Profile (レッドシーズプロファイル?) in Japan, is a psychological horror video game developed by Access Games for Xbox 360 and PlayStation 3 and published by Ignition Entertainment in North America, Marvelous Entertainment in Japan and Rising Star Games in Europe. It was released in North America on February 17, 2010, in Japan on March 11, 2010 and in Europe on October 29, 2010. The PlayStation 3 version was released only in Japan on the same date as the Xbox 360 version. A director's cut release for the PlayStation 3 was announced in March 2012 and released in April 2013. As of July 2013 Deadly Premonition has been added to Steam Greenlight. In just one week, the proposal earned enough community votes to justify release on the digital distribution service.[5]
The game is notable for introducing open world, nonlinear gameplay and a comedy horror theme to the survival horror genre. It is also notable for implementing a free-roaming storyline within an open game world where all the characters have their own schedules.
It has become known for its "headline making strangeness" and is regarded to be one of the most critically polarising games of all-time (holding the Guinness World Record for most critically polarizing survival horror game), receiving both extremely negative and extremely positive reviews[6][7] and is seen as a primary example of games as art.
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Batman Arkham Origins

Batman: Arkham Origins is a 2013 action-adventure video game developed by Warner Bros. Games Montréal and released by Warner Bros. Interactive Entertainment for the PlayStation 3, Wii U and Xbox 360 video game consoles, and Microsoft Windows. Based on the DC Comics superhero Batman, it is the successor to the 2011 video game Batman: Arkham City, and the third installment in the Batman: Arkham series. It was released worldwide on October 25, 2013.note
Arkham Origins moved development away from series creators Rocksteady Studios, and is written by Corey May and Dooma Wendschuh. The game's main storyline is set five years before that of 2009's Batman: Arkham Asylum and follows a younger and less refined Batman who has a bounty placed on his head by crime lord Black Mask, drawing eight of the world's greatest assassins to Gotham City on Christmas Eve. Villains like the Joker and Anarky take advantage of the chaos to launch their own nefarious schemes, while Gotham City's police tries to bring down the winged vigilante. The game is presented from the third-person perspective with a primary focus on Batman's combat and stealth abilities, detective skills, and gadgets that can be used in both combat and exploration. Arkham Origins is the first game in the series to feature multiplayer gameplay.
While the game received generally positive reviews, it was heavily criticized for replicating content from the previous Arkham games without improving upon them, or unnecessarily modifying them. A companion game, Batman: Arkham Origins Blackgate, was released alongside Arkham Origins for Nintendo 3DS and PlayStation Vita. A spin-off game of the same name for iOS and Android platforms was released in October 2013.
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Final Exam

Final Exam (formerly Obscure[1]) is a side-scroller video game developed by Mighty Rocket Studio for Xbox Live Arcade, PlayStation Network and Microsoft Windows. Trailers and stage demo were shown at E3 2013 [2] The game is a major departure from the Obscure franchise's regular 3D gameplay, being a 2D game. Up to 4 players can work together to survive the outbreak. Many people compared the game as a 2D version of Resident Evil Outbreak or Left 4 Dead.
Initial pre-release feedback of the game was mixed. This was due to the fact that Mighty Rocket Studios was releasing a major change in the genre for Obscure. The negative feedback caused the developer to change the name of the game to Final Exam. [3]
On 25 October 2013, Mighty Rocket Studios released an exclusive limited PC demo of the game on their site. Reception for the demo was very positive, with Retro Gamer Boy being the first to publish their review, giving the game an A+ score, saying: "What can we say about Final Exam? We had a lot of fun! The game has great graphics, energizing action and combat, great music, and some pretty neat game design. We cannot wait until November 5th so we can get the full game!" [4]
Upon full release, the game received mixed reviews. SmoothTown.net wrote "This is a fine starting point for whatever future holds for the ObScure franchise," however noted problems with repetitiveness and cheap boss fights awarding the game a 3/5.
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Sunday, 10 November 2013

Naruto Shippuden : Ultimate Ninja Storm 3

Naruto Shippuden: Ultimate Ninja Storm 3, known in Japan as Naruto Shippuden: Narutimate Storm 3 (NARUTO-ナルト- 疾風伝 ナルティメットストーム3?) is a fighting game developed by CyberConnect2 as part of the Naruto: Ultimate Ninja video game series which is based on the successful Naruto manga by Masashi Kishimoto. It was released by Namco Bandai Games on March 5, 2013 in North America and March 8, 2013 in Europe. It was released on April 18, 2013 in Japan.[1]
The game has 80 playable characters including several new, making it the largest cast in the Ultimate Ninja series.[3] The fighting system has been modified,[4] with the Awakening Mode, a state that gave each character enhanced abilities when their health was low, being possible to be used at anytime during a fight, for certain characters.[5] As in the previous games, the player can choose two characters to assist the player character in battle. The assisting characters now can also aid the playable one through the use of thirteen different types of combos. Additionally, the assistants have health bars, losing health whenever they get hit, ultimately being unusable when their health bars deplete. Several arenas have become interactive, making the player automatically lose a fight if they leave a specific area.[6]
The story mode is similar to that of Naruto Shippuden: Ultimate Ninja Storm 2 rather than the previous game Naruto Shippuden: Ultimate Ninja Storm Generations as it features boss battles that include quick time events and require the use of strategies to defeat the opponent.[7] The plot starts off by following the ending of Ultimate Ninja Storm 2 but it first focuses on the Nine-Tailed Fox attack to Konohagakure (The Hidden Leaf) with the player first controlling the characters defending the village. From then the game also covers the events from the series' world war adapting past the episodes aired on television by the time the game is released. Thus, Tobi's real identity is never revealed in-game and the War is temporarily won by the Ninja Alliance.[8] It also includes the "Ultimate Decision Mode" which gives the option to change the result of the battles.[5]
Additionally, the game has mob battles in which the player controls a single character that has to battle a series of enemies.[9]
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Day One : Garry's Incident

Day One: Garry's Incident is a 2013 PC survival game developed and published by Wild Games Studio.[1] Initially released on the 25th of September, 2013, Day One: Garry's Incident follows Garry Friedman, a pilot who recently lost his wife and daughter, as he is transported to the Amazon Rainforest following the explosion of the Yellowstone Caldera by magical ancient artifacts.
Since release, Day One: Garry's Incident has received overwhelmingly negative reviews from audiences and critics, as well as generating considerable controversy due to copyright acts and censorship on the website YouTube as well as a number of fake reviews posted on the review aggregate site Metacritic.[2]

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Call of Juarez : The Cartel

Call of Juarez: The Cartel is a first-person shooter video game developed by Techland and published by Ubisoft.[1] The game is part of the Call of Juarez western-themed video games, but is set in modern-day Los Angeles and Mexico as up to three players take the role of law enforcement agents.[2] Call of Juarez: The Cartel was demonstrated at Penny Arcade Expo East 2011 and was released on July 19, 2011 for the PlayStation 3 and Xbox 360 and Microsoft Windows on September 13, 2011.[3]
On July 4, 2011, the offices of the Drug Enforcement Administration are bombed by unknown assailants. Assistant Deputy Director Shane Dickson enlists LAPD detective Ben McCall, along with FBI agent Kimberly Evans and DEA agent Eddie Guerra to track down the culprits. She informs them of the late Patrick Stone, who was investigating the Cartel up until his death in the bombing. They are also tasked with protecting Stone's only daughter, Jessica. Kim reveals that the Cartel has been purchasing military-grade hardware from an unknown source. During the story, each character illegally interferes with the investigation for various reasons
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Call of Juarez : Gunslinger

Call of Juarez: Gunslinger is a Western-themed first-person shooter video game, the fourth in the Call of Juarez series. Announced at PAX 2012, it was released on May 22, 2013, via PlayStation Network, Steam and Xbox Live Arcade.[3] Unlike its predecessor, Call of Juarez: The Cartel, Call of Juarez: Gunslinger returns to the traditional Old West setting and features three unique game modes (story, arcade and duel) while the setting is the life story of a bounty hunter named Silas Greaves.[4]
Call of Juarez: Gunslinger is a linear first-person shooter game. Like the previous Call of Juarez games, the game consists of completing objectives to progress through the game. Staple gameplay elements of the series such as bullet-time and gunslinger duels make a return. A novel element is the occasional ability to dodge bullets via a quick time event.
The player can earn experience points and level up their skills, specializing in either dual pistols, shotguns, or rifles. The game allows the player to carry their accumulated skills over to replays, so they can eventually fully master all categories.
Scattered throughout the game are collectible secret items called "Nuggets of Truth", which recount the historical truths behind Silas' tales.
The story levels are flashbacks of the life Silas Greaves, who is an unreliable narrator. As his audience challenges the lies and inconsistencies in his tales, Silas revises his story, which results in abrupt changes to game environment (such as the sudden appearance and disappearance of an Apache army). This mechanic allows the game to recycle sections of the game with minor alterations.
Aside from the Story mode, there is an Arcade mode wherein the player can fight off waves of enemies and a Duel mode where they can have a series of classic gun-slinger showdowns.
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Call of Duty : World at War

Call of Duty: World at War is a first-person shooter video game developed by Treyarch and published by Activision Blizzard for PC, PlayStation 3, Wii, and Xbox 360. It is generally considered to be the fifth mainstream game of the Call of Duty series and returns the setting to World War II. The game was released in North America on November 11, 2008, and in Europe on November 14, 2008. A Windows Mobile version was also made available by Glu Mobile and different storyline versions for the Nintendo DS and PlayStation 2 were also produced, but remain in the World War II setting. The game is based on an enhanced version of the Call of Duty 4: Modern Warfare game engine developed by Infinity Ward with increased development on audio and visual effects.
The narrative for the Microsoft Windows, PlayStation 3, Wii, and Xbox 360 versions focuses on the Pacific Theater and Eastern Front theaters of World War II, involving the United States, the Empire of Japan, the Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4. The game also contains downloadable content called "map packs", which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online.
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Call of Duty : Ghosts

Call of Duty: Ghosts is a first-person shooter video game developed by Infinity Ward, with assistance from Raven Software and Neversoft, and published by Activision. It is the tenth, primary installment in the Call of Duty series, and the sixth developed by Infinity Ward. The video game was released for Microsoft Windows, PlayStation 3, Xbox 360, and Wii U on November 5, 2013, with Treyarch handling the port for the Wii U. The game's release date on next-generation consoles PlayStation 4 and Xbox One is officially November 15, 2013, and November 22, 2013, respectively, to coincide with the console release dates. However, the game was released earlier for the PlayStation 4 from some retailers.
The game begins with Elias telling his sons about the legend of how the Ghosts first appeared. Meanwhile in space, the Federation hijack the controlling space station of the Orbital Defense Initiative (ODIN),[7] an orbital superweapon that utilizes kinetic bombardment, and use it to destroy several cities in the southwestern United States. The surviving American astronauts sacrifice themselves to self-destruct the space station and prevent the other ODIN satellites from launching their payloads further inland. Elias and the young Logan and David narrowly escape the destruction of San Diego.
Ten years later, the United States has fought the Federation to a stalemate along a front that comprises the destroyed cities, also known as "No Man's Land". Logan and Hesh are part of a US unit commanded by Elias and during a patrol, they spot an American working with the Federation who is called "Rorke". Soon after, the brothers are ambushed and rescued by members of the Ghosts who are seeking their companion Ajax, who was captured by Rorke. Logan and Hesh join the mission to rescue Ajax but arrive too late to rescue him and after he is killed by Rorke, they reunite with their father who reveals himself as the leader of Ghosts. Believing his sons are ready to join his unit, Elias welcomes them into the Ghosts and they learn from him that Rorke once were their leader. However, during a successful mission to assassinate General Almagro, then president of the Federation in the capital Caracas, Elias is forced to abandon Rorke, who was presumed dead, but instead turned traitor and is now hunting down his former companions.
The Ghosts manage to locate and capture Rorke, but while flying back home, Rorke's men attack their plane and rescue him. The team then is forced to land deep into the Amazon Jungle where they witness a rocket being launched with an unknown purpose. Once reunited and rescued, the Ghosts storm a Federation laboratory in the Andes and obtain data regarding a classified operation in a factory at Rio De Janeiro. To secure a path to the factory, the Ghosts destroy the Federation's Atlas oil platform located in Antartica to lure the enemy fleet away from their objective and sink their remaining destroyer guarding the Brazilian coast. Once inside the factory, the team discovers that the Federation had reverse engineered the ODIN's technology and developed their own orbital bombarment system. After destroying the factory, Elias and his sons regroup in Las Vegas but are captured by Rorke who kills Elias before Hesh and Logan who later find an opportunity to escape.
Realizing that once the Federation's ODIN become operational they will be defeated for good, the United States pool all their remaining forces in a synchronized attack to take down an enemy space center in Chile while a small team of soldiers boards a shuttle to take over the Federation satellites in space. Once both objectives are completed, Hash and Logan pursue Rorke to avenge their father and are seemingly successful, only to find out during the aftermath that Rorke survived their battle. Logan attempts to defend his wounded brother, but has his arm broken and is kidnapped by Rorke, with the former Ghost announcing his plans to brainwash Logan into killing the rest of the team.
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BRINK

RELEASE INFORMATION


Brink is definitely an immersive first-person shooter which combinations single-player,
co-op, in addition to multiplayer game play straight into 1 seamless expertise, making it possible for
one to produce your personality regardless of whether taking part in on it's own, together with your friends,
or even in opposition to people on-line. You select your beat purpose you wish to presume
on earth of Brink because you deal with in order to save your self in addition to the human race utes final
sanctuary. Brink gives a persuasive mix of dynamic battlefields,
extensive modification choices, in addition to a progressive command process which
could keep an individual ever coming back with regard to much more.

Brink comes about about the Ark, the man-made flying city that may be about the
edge of all-out civil war. At first designed for trial and error,
self-sufficient in addition to 100% environment friendly habitat, your documented fast climb of
our planet utes oceans possesses forced your Ark to become home to not simply your
authentic pioneers in addition to their descendants but additionally in order to a large number of
refugees. Along with stresses between the 2 groupings increasing, Protection in addition to
Opposition makes are based in the warmed up fight with regard to command with the Ark.
bWhich aspect do you want to pick?

Characteristics:

Not just A different Hero Brink's superior gambler modification gives a
near-endless mixture of searches for your personality taking into account your
visual appeal of your personality being genuinely unique. Because you improvement
from the game and find much more expertise, an individual lmost all have more
options with regard to modification.

A couple of Facets in order to Every single Account Want to deal with from the sole gambler
plan since sometimes a member of your Opposition or even your Protection and then
carry your identical personality on-line in order to enjoy cooperatively or even competitively
in opposition to various other players.

Blurring your Traces Get your unique personality on-line anytime an individual
pick! Brink lets you effortlessly move between your sole gambler
plan, co-op having friends, in addition to powerful multiplayer actions.
Multiplayer takes your report on-line which you could enjoy having around 7
other folks (or AI characters) cooperatively because you take on your
opposing faction or even having around of sixteen players competitively.


Perform SENSIBLE Brink utilizes your acquainted shooter settings which you re employed
in order to, without having annoying, manufactured demands in addition to provides the latest attribute:
your SENSIBLE key. If you mass media your SENSIBLE key, the overall game dynamically
measures in which an individual re looking to get in order to, in addition to can make it come about. Whether
an individual re a practiced FPS seasoned or even someone simply starting out, an individual lmost all
have the capacity to create much more clever selections through the fast-paced actions
having SENSIBLE.

Context-Sensitive Targets in addition to Returns - Objectives, devices,
missions, in addition to products collection are common dynamically earned structured
in your purpose, your condition, your local area, your squad-mates, as well as the
all round standing with the fight in all game play settings. An individual lmost all constantly understand
exactly where to go, where to start if you make it happen, in addition to precisely what your
compensate is going to be with regard to achievement.
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Blur

Blur is an arcade racing video game for Microsoft Windows, PlayStation 3 and Xbox 360 developed by Bizarre Creations and published by Activision in North America and Europe. It features a racing style that incorporates real world cars and locales with arcade style handling and vehicular combat.
With Blur's job mode, the gamer will expertise several personas and lots of licensed vehicles starting from Avoid Vipers to Lotus Exiges to Kia Transit vans equipped together with F1 motors, all of these possess entire damage modeling along with different traits for instance Speeding, Velocity, Move, Golf grip along with Steadiness. A few special automobile designs have been designed by Peculiar Projects them selves. Additionally, there are several heavily transformed variants involving acquainted elegant conditions, including the L . a . lake halfpipe and many areas of Greater london. Most of these places were transformed to create the backgrounds more fulfilling instead of the programmers having to purely adhere to every single pose along with change. Depending on the character(s) the gamer backgrounds versus as well as tags in addition to in crew backgrounds, they are going to possess their very own racing models, power-up collection ups, match kinds, venues, vehicles and can go for specific imaginary hosts. For the reason that player backgrounds effectively, performs tricks along with utilizes power-ups using some techniques during backgrounds, the gamer will acquire 'fan points'. Most of these details support the gamer advance from the job, purchase far more vehicles along with parts along with acquire far more enthusiasts to the end user starting. Through the job, difficulties will require location midrace when the player hard disks by using a supporter symbol. Finishing these kind of quick difficulties (e. g. locate a magic formula nitro power-up) will prize the gamer having a supporter details raise.
Avid gamers can easily send any racing difficult task into a buddy. When the 2nd player is better than any time, they will send the up to date difficult task again. Most of these difficulties move forward and backward till an individual concedes. Avid gamers incorporate the use of the Write about option, along with article the accomplishments to Twitter as well as Facebook.
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Bionic Commando

Bionic Commando is a video game team composed of an original arcade activity produced inside 1987, and some afterwards variants in addition to sequels. The actual Bionic Commando arcade activity premiered inside Japan as " inside info " (Japanese: トップシークレット, Hepburn: Toppu Shīkuretto? ), is a 1987 motion program activity produced by simply Capcom for your arcades. It had been afterwards produced for a number of residence computer systems (ported by simply Software program Efforts in addition to published by simply Get! ).
An original arcade activity was publicised in the us like a follow up for you to Commando, heading as much for you to consider this game's main character as Excellent Java (the protagonist involving Commando) within the advertising brochure, [1] who had previously been at first a great unnamed person in a new "special commando unit" within the Western in addition to Planet variants. [2][3] Inside 1988, Capcom made a property type for your Manufacturers Amusement Method, in addition named Bionic Commando, that has been considerably completely different from the first arcade activity. a great version involving Bionic Commando for your Activity Boy premiered inside 1992.
Any follow up, Bionic Commando: Elite Forces, premiered inside 1999 for your Activity Boy Color. Nevertheless the item borrows many elements from the predecessors, Elite Forces incorporates a various plot of land from all of those other series. Also, this people (an unnamed female or male commando) possess a few more techniques, such as ability to rise decrease from platforms, and will in addition utilize a sniper firearm using some segments to get rid of far away opponents.
A increased remake on the 1988 NES type got its start by simply Smile in addition to published by simply Capcom regarding Ms Windows, Dsi Multilevel, in addition to Xbox live Live Arcade in addition to premiered on August 13, 08, underneath the identify, Bionic Commando Rearmed (バイオニック コマンドー マスターD復活計画, Bionic Commando: Grasp N Resurrection Challenge inside Japan). The actual remake provides like a prelude on the 09 computer game Bionic Commando. Any follow up, Bionic Commando Rearmed two, premiered inside January 2011.
In all of the variants on the activity, this protagonist on the activity is actually Nathan "Rad" Spencer, a new commando furnished with a new bionic equip featuring a grappling gun, making it possible for your ex for you to yank themselves frontward as well as swing action through the roof. The actual series is actually significant if you are one of few instances of a new program activity when the gambler are not able to soar. For you to corner breaks as well as rise ledges, this main character ought to employ his / her bionic equip. This became the very first activity for you to have a grappling gun/hook, which in turn afterwards shown up inside online games such as Earthworm Rick in addition to Grave Raider. [4].
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Battle : Los Angeles


Battle: Los Angeles is a military scientific discipline fictional computer game while using 2011 movie in the same name, aimed simply by Jonathan Liebesman. Manufactured by Saber Interactive part Stay Action Dojos, it had been introduced intended for 'microsoft' Microsoft windows as well as Xbox 360 elite by way of Xbox Stay Arcade with 03 11, 2011, a similar day this movie was launched. The game has been also introduced for the Playstation 3 by way of this Dsi System with 03 twenty-two, 2011. [1] The game has been met having typically adverse reviews from critics upon discharge.

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Army of Two


Army of Two is usually a third-person shooter video gaming developed and released by Electronic Disciplines, released on Drive 6, 2008 with the Xbox 360 and Ps3 consoles. The activity is centered after two mercenaries combating through war, politics turmoil, and a new conspiracy from 1993 for you to 2009. Focusing upon cooperative strategies, Army of Two's main feature will be the necessity to work with coordinated teamwork to accomplish the game's ambitions. While the game means to be messed around with another human to be a partner, a "Partner Man-made Intelligence" (PAI) is also included and programmed to follow along with the player's strategies. Dependence on an associate (whether human or PAI) is pronounced that the majority of objectives are impossible to complete without it.
Army of Two is probably the first games released with the Xbox 360 and Ps3 consoles that function region-locked online participate in. EA claims that the region-locking is to prevent network lag due to players from many regions, and to prevent the Asian spot console owners through playing the You. S. and European version in the game, as the Asian version has been censored to meet up with certain requirements (notably, the shooting associated with already dead bodies in the game). [3] Some sort of sequel titled Army of Two: Your 40th Day, was published on January 12, 2010. On August 11, 2011, Electronic Arts shutdown the internet multiplayer servers with the game. [4]
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