Prototype 2

James Heller can shapeshift and assume other people's identities and memories by consuming them. Taking people's identities and shapeshifting into them has become more tactical.

Call of duty 4

Call of Duty 4: Modern Warfare is a 2007 first-person shooter video game, developed by Infinity Ward and published by Activision for Microsoft Windows, Mac OS X, PlayStation 3, Xbox 360 and Wii.

Assassin creed 3

Assassin's Creed III is a 2012 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft for PlayStation 3, Xbox 360,Wii U, and Microsoft Windows.

Grand Theft Auto IV

Grand Theft Auto IV (commonly shortened to GTA 4 or GTA IV) is a 2008 open world action-adventure video game, developed by Rockstar Northand published by Rockstar Games.

Need for speed the run

Need for Speed: The Run is a racing video game, the eighteenth title in the long-running Need for Speed franchise, and developed by EA Black Box and published by Electronic Arts.

Sunday, 24 November 2013

Need For Speed RIVALS

Need for Speed Rivals is a racing video game set in an open world environment. Developed by Swedish and British developers Ghost Games and Ghost Games UK and developer Criterion Games, this is the twentieth installment in the long-running Need for Speed series. The game, which was written by Will Staples, was released for Microsoft Windows, PlayStation 3 and Xbox 360 on 19 November 2013. It has also been released for PlayStation 4 and Xbox One as launch titles in the same month.

See also: Gameplay in Need for Speed: Hot Pursuit.
Rivals features a rapturous gameplay bearing some resemblance to the earlier Hot Pursuit, with exotic cars and high-speed police chases.[5] Players take on the role of a Racer or a Cop, with each side of the law offering its own set of challenges, risks and rewards.[6] Rivals features eleven upgradeable gadgets such as EMPs, shockwaves and the ability to call in roadblocks.[5] The game takes place in a fictional location known as Redview County. It's an open world and features over 100 miles (160 km) of open road, larger than that of 2012's Need for Speed: Most Wanted, but on the same size as Criterion's Hot Pursuit.[7] The open world features a similar set-up to Most Wanted, with several jumps, speed traps and unlockable cars, as well as shortcuts that are not shown on the map.[8][9

Rivals features a full career progression for both Cop and Racer. When playing as a Cop, there are three types of career that can be followed - patrol, enforcer, and undercover.[10] Progression is by means of Speedlists for Racer and Assignments for Cop, which are sets of objectives which involve dangerous driving, maneuvers, and race standings. When the player completes a set of objectives, the player levels up and unlocks items, and is presented with another set of objectives to choose from.[11] The Autolog system, a competition-between-friends system developed by Criterion for Hot Pursuit and since used in other titles in the Need for Speed series, factors into the progression system, comparing how quickly the player complete an Assignment or Speedlist to other players' times and posts them to a Speed Wall for local and global leaderboards.[11]
Rivals features a new social system called the AllDrive, which allow players to seamlessly transition from playing alone, to playing with friends, described as "destroying the line between single player and multiplayer". This allows players to in engage co-op gameplay as well as play against each other.[6] The game also features a dynamic weather system, which makes "the world feel alive in a much bigger sense than any other Need for Speed game."[5]
Rivals also takes on some gameplay styles of earlier Underground titles in the franchise with cues on aesthetic vehicle personalization, as paint jobs, decals, rims and license plates and liveries can be modified, as well as vehicle performance, and various Pursuit Tech gadgets.[8][12] With the exception of the Aston Martin Vanquish, other vehicles are only available in either racer or police variant.[13] Ferrari officially return to the franchise in full form for the first time in eleven years since Hot Pursuit 2 in 2002 (although they've appeared in 2009's Shift as Xbox 360-exclusive downloadable content) with the F12berlinetta, 458 Spider, 458 Italia, FF, Enzo, and 599 GTO being the Ferrari vehicles featured.[14]

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Assassin's Creed IV: Black Flag

Assassin's Creed IV: Black Flag is a 2013 historical action-adventure open world video game developed by Ubisoft Montreal and published by Ubisoft.[2] It is the sixth major installment in the Assassin's Creed series, a sequel to 2012's Assassin's Creed III modern story and a prequel to its historical storyline.
It was released worldwide for the PlayStation 3 and Xbox 360 on October 29, 2013.[8][9][10] The PlayStation 4 and Xbox One versions were also in development, and both versions have been announced as a launch title for both consoles.[9][10] The Wii U version was delayed in Europe until November 22, 2013.[6][9] A Microsoft Windows version was released on November 19, 2013 in North America[5][9][10] and will be released on November 22, 2013 in Europe.[5]
The game will feature three main cities; Havana, Kingston, and Nassau, Bahamas, which reside under Spanish, British and pirate influence, respectively.[2] The game will also feature 50 other 'unique' locations to explore, with a 60/40 balance between land and naval exploration.[4] Assassin's Creed IV will have a more open world feel, with missions similar to those found in Assassin's Creed, as well as fewer restrictions for the player. The world opens up sooner in the game, as opposed to Assassin's Creed III, which had very scripted missions and did not give players freedom to explore until the game was well into its first act.[2][14][15][16] The player will encounter jungles, forts, ruins and small villages and the world is being built to allow players much more freedom, such as allowing players to engage, board, and capture passing ships and swimming to nearby beaches in a seamless fashion.[4][13] In addition, the hunting system has been retained from Assassin's Creed III, allowing the player to hunt on land, and fish in the water.[4]
A new aspect in the game is the ship the player will captain, Jackdaw. The Jackdaw is upgradeable throughout the game, as well as having easy access to the ship when needed.[14] In addition, a new underwater component has been added.[2] The player has access to a spyglass, allowing the examination of distant ships, along with their cargo and strength. It can also help determine if an island still has animals to hunt, treasures to find or high points to reach for synchronization.[2] An updated form of the recruit system introduced in Assassin's Creed: Brotherhood has returned,[2] allowing Edward to recruit crew members. While Kenway's crew will remain loyal to him, and can be promoted to captain acquired ships, they cannot assist in combat or perform long-range assassinations, as in previous games. Ubisoft removed this aspect of the brotherhood system, believing it allowed players to bypass tense and challenging scenarios too easily.[17]
In the present day, at the Abstergo Entertainment — a subsidiary of Abstergo Industries — offices in Montreal, Quebec, players will engage in modern day pirating through the exploring of Abstergo's offices, eavesdropping and hacking, all without combat. As well, various "hacking" games, similar to previous cluster and glyph puzzles, will be present, that will uncover secrets about Abstergo.[18]
Multiplayer also returned, with new settings and game modes, though it is only land-based.[2]
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The Bureau : XCOM Declassified | Hanger 6 R And D

The Bureau: XCOM Declassified is a science fiction video game in the X-COM series, developed by 2K Marin and released by 2K Games for Microsoft Windows, PlayStation 3 and Xbox 360 on August 20, 2013 in North America. The game was in development under different titles by three different studios since 2006. It was unveiled as a first-person shooter titled XCOM in June 2010 and it has been repeatedly delayed and changed since then. In April 2013, the game was rebranded as The Bureau: XCOM Declassified in its final version of a third-person view tactical shooter with strategy video game elements.
The game is set in late 1962, at the height of the Cold War between the United States and Soviet Union. Prior to the events of the game, U.S. President John F. Kennedy authorized the creation of the Bureau of Operations and Command, also referred to as XCOM, which was intended to coordinate U.S. military forces in the event of a Soviet invasion of the U.S. A top-secret underground command bunker was constructed to house the Bureau, and specific military and civilian personnel secretly contacted and told to report there in the event of an invasion. The Bureau's director, Myron Faulke, had another vision for his organization, however: a bulwark against attacks from "Outsiders", hostile extraterrestrial forces he believed had been operating on Earth for the past six months and had some connection to the recently discovered "super-element" Elerium. As the game begins, CIA special agent William Carter is tasked with delivering an important package to Faulke at the Bureau's research labs at Groom Range.
The Bureau is a third-person shooter with an emphasis on squad-based tactics. The player controls William Carter and commands two additional agents in each mission. Carter has his own unique abilities, but other agents are divided into the Commando, Engineer, Support, and Recon classes. By entering "Battle Focus Mode", which slows time significantly, the player can order their agents to move to strategic positions and activate class-specific abilities. Agents have customizable outfits, weapons, equipment and abilities. As in XCOM: Enemy Unknown, soldiers will suffer from permanent death and if Carter is unable to revive agents who have taken too much damage, they will die (variable difficulty levels also determine whether or not it is possible for downed agents to become battle-ready when revived, or if replacement agents will appear during a mission).
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Cryostasis : Sleep of Reason

Cryostasis: Sleep of Reason is a psychological horror video game developed by Action Forms for Microsoft Windows.
The game story develops with help of a unique system called Mental Echo - the ability to penetrate another character's memory and change the actions taken by that character in the past. This can involve saving people's lives by taking over their bodies in their memories and changing the course of history.[1]
The game, being set in an arctic setting, employs body heat as a health meter - the player must use heat sources (such as lights or stoves) to replenish health.
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Tuesday, 19 November 2013

Marlow Briggs



Description
Game information:
=================

Marlow Briggs Returns a new breed of warrior, destroying enemies
of freedom! Serious character Marlow never ran from the problems
and difficulties. But now he has to face major challenges. Making
his way to Central America,

Marlow must plunge Industrial evil tied to the ancient Mayan mask
of death, which is 2000 years with no one spoke. Fascinating story
and cinematic gameplay Marlow Briggs created in the best of
blockbusters, comics and games in the style of action, embodying
a permanent explosive battle, unusual and full of dangers play
areas, as well as the epic sets of objects.

System requirements:
==========================

Processor: 2ghz dual core CPU
RAM: 2 GB
Video: AMD Radeon HD 4000 Series and up / NVIDIA GeForce 8 Series and up - excluding mobile variants
Sound device: compatible with DirectX
Hard disk space: 2,3 GB

RePack Features:
=================

Do not cut / no recoded
Game Version 1.0
Installation time ~ 3 minutes
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